Hello folks, I'd like to share with you the process of my new personal project, I'm working on this based on the amazing concept of
Bogdan Tauciuc.
My goal is to finish it as a low poly "hand painted" character.
So here you have the zbrush blockout, still some things to refine to use in the bake.
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Cheers.
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Replies
il def be following this
So here you are the progress again.
Finally made some time to work on my low poly model, Uvs and bakes. Now it's time to start texturing this fella.
Cheers!
@jose.fuentes yeah is always good to put an extra effort on Uv, because in the end it pays off.
Here we go with the texture work, this shot is from substance painter where I'm working on his textures and it's just using base color.
I've just started with the posing process, still need some tweaks.
And this is a small fish that I'm going to use in my scene.
It's not perfect but I'd call it done.
Here you have some shots from inside Unreal 4, Where I set up all the scene and shader.
Specs: It's using just one 2k map (Albedo for the character) one for weapon and grass, and another fot the fish.
My main goal was to produce something personal hand painted since I've done a lot of freelance in this style without having anything personal
All the texture was done inside Substance Painter.
Anyway I hope you guys enjoy it, and if you have any question will hapilly be answered.