Check for polies that havent been uvmapped properly. This happened to me once, it turned out I'd hidden a small triangle whilst uvmapping, and never actually mapped it. For some reason this throws the lighting off on a whole bunch of other polies too.
hi guys, i've been working on some content which use a hacked together script which imports model data from a game's files for use in max. the changes i'm trying to make are relatively minor, the main purpose is to combine it with a separate model. to give some context, i've imported a variant of a tank which forgoes the…
Okay so this is my model: And here is an example of one texture and its uv's (edges are not visible, but you can see what is happening): The plaster parts are uv'd like this (filling the whole uvmap). The another textures uv's are also filling the whole uvmap or almost the whole.
I'm working on a palm tree. Is the correct approach to have the trunk on one map (512x512?) and the leaf/leaves on another? I've seen a trick that utilizes a seamless trunk texture by overlaying segments of the uvmap, but does that mean that all segments of the trunk have to be equally spaced and perfectly square? Any…