I'm working on a palm tree. Is the correct approach to have the trunk on one map (512x512?) and the leaf/leaves on another? I've seen a trick that utilizes a seamless trunk texture by overlaying segments of the uvmap, but does that mean that all segments of the trunk have to be equally spaced and perfectly square? Any advice on how to tackle this is appreciated!
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Select one side/part of the cylinder, unwrap it, then select the other (or multiple other depending how much you want it to tile) and place it perfectly on the same spot (may need to invert it horizontally) and so you have a tiling cylinder piece. Now just dublicate the cylinder vertically and there you have a simple trunk
Put leaves on a seperate UV, else you cannot animate them later in a shader without extensive use of masks. Aka wind shader and such.