Hi,
So I have my high poly model which I used to generate my normal / ambient occlusion / uv map.
I now want to produce a low poly version (using either 3d coat or 3ds max graphite tools). Is there anyway of doing this without having to make a new uv map each time? Or is my workflow all backwards?
thanks!
Replies
In softimage there is a tool called "gator" it allows you to copy UVs, weightmaps and other atributes from one geometry to another.