Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. I understand how to make the models with the desired shading but I would like to know more about texturing methods to…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
Muse Recruitment is currently looking for a Lead Environment Artist to join the Singapore Branch of an International Entertainment Group. Job Purpose: Oversees the development of run-time game environments by a team of Environment Artists. Partners closely with the Project Lead and Lead Artist to address all issues related…
I'm looking for someone with a talent for giving common place things compelling textures, someone who knows how to add just enough grit and stop before something seems old and dirty. I'm looking for realism. The environment is a house set in the mid 90's. Though the house has some interesting architectural elements, the…
Hello I'm Ryan and I plan to make a career change. Doing 2D art for 5 years now, i have dabbled in freelance work but it never grew to make me stop doing my night-shift work in the weekends. I have been stagnating about 3-4 months between each new art piece I make and that rate of productivity is making me doubt my…
I'm having a bit of a dilemma here and it would awesome if I could get your input here. I've been focusing on character art for the past two years, but I'm wondering if I should change direction for environment art. A little over a year ago, I spoke with an art director at GDC and he was telling me about the limited amount…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
I've come to a point where I consider my portfolio complete enough to land me a job in the industry. What do you all think? https://www.artstation.com/ethanrichards01 GROB-06 is my most recent project that is supposed to showcase a proficiency in environment creation within UE5. Honestly this was my least favorite project…
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…