From snow-frosted peaks in the Freljord to the arid wastes of the Shurima desert; from portly, ale-aficionados like Gragas to eldritch terrors like Vel’koz, the world of Runeterra and League of Legends is a mélange of vistas and villains sure to push all of your inspiration-buttons. At Riot, they take art serious and silly…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
Hey guys! This is my first 3D art post on the polycount forum. Its actually the first environment I made which is worth to be shown. I struggled a little bit in the past learning all the tools necessary for production and especially the overall workflow.But I finally did it and I'm somewhat proud of the outcome.Ever since…
I'm about to enhance my Polycount Blender addon so as to get the real verts count, but I need to do some tests and of course make comparisons between my stats on some 3D engine stats. As I haven't work on Unity since few years I was a bit suprised by these defaults statitics: 1.7k tri / 5k verts, what the heck? So OK, this…
Hi Polycount, I recently finished a draft version of an office environment in UDK. The art assets are designed around a georgian style, but with mahogany and wallpaper substituting painted panels. The environment draws its inspiration from and is loosely based upon this photo, and others like it. The desk and chair are…
[UPDATED- Go to bottom of post to see update] Hello, this is my first time making a thread or posting anything on Polycount at all, please forgive any incorrection in the posting method :) This is a WIP of a portfolio piece, I've been working on it for about 3 evenings on and off, I'd really like some feedback on this…
I am pretty stumped by this , after watching a few people develop environments inside udk. 1) How would you go by introducing content to the udk? I currently import each static mesh separately, and build the world by hand. I have seen a few people import the environment built inside max to UDK? 2) Should I worry about…
After I finished reading the Witcher books I really wanted to make Geralt. So here he is. As usual, since it's a personal project and not intended for a game, I've pushed the polycount and texture size a little bit. I have no doubt tho that it's not far from the polycount that an AAA main character has. You can find on my…
Hi Polycount! I dug up a very old version of the same character I'm working on now, and compared the two. It was quite invigorating to see the drastic improvement from 4 years ago, and I was wondering if anyone else would be willing to show their first models (or at least, the earliest you still have) vs your most recent?…
Hey Polycount! My name is Paul Mandegarian. Posted a few times here back in the day but I've been recently working on my portfolio and juggling my renovation job at the same time. I just want to get my name out there and get as many critiques, comments, and suggestion as possible. After lifting one end of a 500 pound…