From where comes these 2 triangles on a new empty default project & scene?
I'm about to enhance my Polycount Blender addon so as to get the real verts count, but I need to do some tests and of course make comparisons between my stats on some 3D engine stats.
As I haven't work on Unity since few years I was a bit suprised by these defaults statitics:
1.7k tri / 5k verts, what the heck?
So OK, this was not difficult to target, it was just the default skybox (I think it's still a big polycount for this but why not):
But now I've stil 2 triangles & 4 verts in this absolutly empty scene, and I wondering where this comes from. Is someone have an idea?
(and also, a bit offtopic, but I don't see where I can get stats on selection only, is it possible?)
Replies
-
Hehe unity.. well well. I would guess it's the default-default skybox? The background-quad, you know.. Behind it it's just void.. But not sure!
-
I guess the background color is just the camera clear color.
-
Then better don't set it to "don't clear"
Honestly I can't tell you exactly what's going on bc I don't have time to go through it thoroughly but you can see if you use the Frame Debuger that there is at least an ImageEffect Quad rendered which is probably 4 verts and 2 tries.. -
Changing camera clear flags helps to increase polycount, but not reducing it, funny
-
@rollin nailed it from what I understand. The way the camera works is a render texture. So the two triangles are from the plane at the end of the camera that it is drawing to