Ngons are a bad idea, triangles are good and quads are fine.theres a lot of very specific things about triangulation that only people who understand how renderers work know about but you can safely pretend they don't exist until it becomes an issue (which is almost never) Before you bake you want to triangulate or you risk…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
Hi - this might be a bit of a long shot. I'm looking to get in contact with Mike and Bill Jukes, aka Brothers Grim. They made a bunch of awesome models for Quake 3 (amongst other things), and I am looking for their consent to repackage a particular set of work they did, but don't want to proceed without permission. Their…
joining in on Allegorithmics Vehicle challenge - A road trip in 2116. Might not be able to finish but I thought I'd give it a try. Backstory: humankind is forced to live deep down inside earth because of the top side becoming toxic after wars and poisoning of the air, so humans travel trough these giant pipes to go where…
I think quads look better than tris. I'm not necessarily sure you need to show every last hidden edge just to demonstrate that you know all games run on tris. I think its more important to demonstrate that you know what loops and rings are and that you're not going to screw over the guy doing the skinning by delivering a…
Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Hello, I'm working on learning to create modular environments using the tiling technique and picked up "Advanced Tiling Techniques for Environmental Design" by Alex Senechal. This tutorial is good but it doesn't go into details in a few areas that I need help with. I understand the general concept that I bake out several…