Hey doing computer game in Torque for my final year project in university, well im making the models and texturing them etc. Doing it in Lightwave 9.6 and export to COLLADA. All I feel like i'm doing it taking pictures and sticking them on model's with normal maps, I don't feel satisfied enough doing this, is there any…
Hello, I'm trying to create a project in Quixel with 2x1 textures (4096x2048 specifically, though my material IDs are 8192x4096- I don't know if that is a problem) When I create the project it always rescales to a square and I can't find any settings to stop this. At this rate my textures will end up stretched. I've been…
Hello fellow artists and developers, Few days ago I discovered this method where people merge texture maps into 1 png using photoshop. From what I understand they copy-paste texture maps into rgba channels. And use it separately in unreal. I couldn't find any i ln depth tutorials about this topic. But I really would like…
Hello my friends! I`ve been stalking this forum for quite some time now, but because of my innate procrastination superpower, i haven`t managed to complete any new dota 2 items, aside from 1 PL lance. That stops now! I`ve recently been working on a adapted crystalis version for Sven (yes, i did it! i broke the character`s…
Okay, so I've been reading over approaches to achieving glass and other transparent effects using alpha transparency, and how to view the results in Marmoset. The process seems straightforward enough, so I can only assume that I need to up the dosage of my brain medication. When I've finished a low-poly model, I apply a…
Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
Alright, I'll try it soon, thanks guys! It's true that I used a very low resolution texture since I used the texture on the reference image so no it's not really fur, it feels like it's an colored asphalt texture. @TeriyakiStyle I put the reference on the background of my models. You can see it twice on the first…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
Hi folks, I have little question about textures, does any one know how big the performance impact is when using big / or al lot of textures i scene "per view" ? Is there actually a impact in FPS ?
Hey! Not a professional here, but maybe I can give you some tips anyway. Your texture looks like a nice base but left unfinished. It's lacking details like wear & tear, markings, engraved text or simply something like texture on the grip. Weapon grips usually have a rough texture to them to improve the grip (just google…