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Mergin Texture Maps for Unreal Engine

Hello fellow artists and developers,

Few days ago I discovered this method where people merge texture maps into 1 png using photoshop. From what I understand they copy-paste texture maps into rgba channels. And use it separately in unreal.

I couldn't find any i ln depth tutorials about this topic. But I really would like to learn as much as possible. Especially the photoshop part. What goes where, what is the math etc.

Any helpers?

I thank you in advance.

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