Hi folks,
I have little question about textures, does any one know how big the performance impact is when using big / or al lot of textures i scene "per view" ? Is there actually a impact in FPS ?
An easy rule of thumb, from a solo artist's perspective, is to choose a reasonable texel resolution and try to keep all the texels a consistent size across your scene. For example, just pulling this number out of thin air... 4 texture pixels per centimeter.
Then try to re-use textures as much as possible before it seriously impacts the visual quality.
Edit... as you get towards filling out the scene, profile it on your target platform(s) and see how well it runs. If it lags, find out why, and fix it.
Replies
https://docs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityAndYou/index.html
An easy rule of thumb, from a solo artist's perspective, is to choose a reasonable texel resolution and try to keep all the texels a consistent size across your scene. For example, just pulling this number out of thin air... 4 texture pixels per centimeter.
Then try to re-use textures as much as possible before it seriously impacts the visual quality.
Edit... as you get towards filling out the scene, profile it on your target platform(s) and see how well it runs. If it lags, find out why, and fix it.