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Sven Sword Texture question, and item criticism

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No Pie For You! polycounter lvl 6
Hello my friends!

I`ve been stalking this forum for quite some time now, but because of my innate procrastination superpower, i haven`t managed to complete any new dota 2 items, aside from 1 PL lance. That stops now!

I`ve recently been working on a adapted crystalis version for Sven (yes, i did it! i broke the character`s color palette, but i think it might work for this case), but i ran into some texture problems... again:
Altough i managed to understand the basic of the mask 1&2, i seem to be having a problem with sven`s ultimate: God`s strength. As you all know, sven, although Blue, Suddenly turns Red when angry...... Well here is my problem.... my sword turns from initial Red to a dark-ish - purple-ish shade of blue.
anyone knows how to fix this? do i have to modify one of the texture`s channels? or do i have to make a sepparate texture for it.

Thanks for the help in advance, and i don`t mind any CRITicism while you`re at it.

Here are some screensshots, for better understanding. :)

also... LINK http://steamcommunity.com/sharedfiles/filedetails/?id=302100396

Replies

  • bewsii
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    bewsii polycounter lvl 9
    I'm pretty sure his ultimate uses the self-illumination mask, which would be the Alpha channel on mask1. But it could also possibly use the Red channel on Mask 1, which is the Detail mask if Sven utilizes that mask for his ultimate.
  • No Pie For You!
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    No Pie For You! polycounter lvl 6
    OK, thanks allot. ill check it out soon enough
  • No Pie For You!
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    No Pie For You! polycounter lvl 6
    Nope... that`s not it... or i might have inputted the wrong values however...
  • Xajai
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    Xajai polycounter lvl 3
    If you have tried everything, try this. fix every channel with black. or a very dark shade of gray... import again, see if the problem persists, if it gets fixed, you will know its your masks. (im pretty sure it is tho) so try to export a mask with full black on the "detail" channel of the mask.
  • ike_ike
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    ike_ike polycounter lvl 12
    sven's ult gives his whole model a hue shift so predominantly red things change to this darker shade. you can check it out with a bunch of his current swords, stuff like the wuldastron turn nearly black.

    not related to his masks. his detail map is a fancy pink and yellow scrolling texture that fills all the indents on his armour usually

    you can even see this effect in your own screenshots. check out the red on his hat in both pics
  • THE 5
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    THE 5 polycounter lvl 14
    I've done a sven sword recently and my experiance is this:

    The detail mask (mask1 R-channel) handles the glowing/pulsing effect of the sword when sven ults.
    Neither mask1 nor mask2 change the "darkening" that happens to the blade when sven ults.

    But in order to resolve your problem you could just use the detail maks to make the whole blade glow.
    It will still not stay red but rather pulse orange-white-pink which is probably still an improvement to purple.

    My guess would be that you need to edit the source files yourself in order to remove that darkening shader. The default masks the importer takes do not affect it from what i tested.

    EDIT:
    ike_ike beat me to it
  • No Pie For You!
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    No Pie For You! polycounter lvl 6
    thx ike and the 5, i did some tinkering and got to the same conclusion as you said to me.
    didn`t quite managed to get the black part out, but i did manage to make it glowy as heavens!
    I followed smitty`s tutorials on the masks, so i got every channel colored or at least black, xajai.

    Also, i made a blue version of it just for the fun of seeing how it looks..... check it in the link if you guys want to.

    1 final question: anyone knows if i have to accept and fill every single one of the slots in order for it to go into the new items in the workshop? because i remember that new items were automatically shown there. at least that`s how my last item was processed
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