In other words i think im missing the obvious... Ive been reading over some of the normal map tuts suggested in my project thread (Poop's and Andrei's), and after looking them both over and comparing the information, i decided to do some test bakes to see if i can wrap my brain around it all. So: - The low is unwrapped, is…
If you're having an actor sit down and run through lines it would be well worth it to capture 3D data as well, that can go a long way in helping build out a robust FACS system based on accurate 3D depth data. It's much more reliable than just 2D tracking. There is a solution for just about every budget so it would be a…
Hey guys I have a couple of these on other sites, so I figured I'd start one here too. Usually after work I tend to still be wound up and can't really sleep so I try and sketch a bit, some tend to be an hour sketch from a sphere (which I then pop on my youtube channel) and some are just sketches that I'll keep touching up…
Hi Everyone, Just a quick post to let you know that I've decided to drop the price on my low poly hair tute at www.showmethatagain.com. I racked up 500 unique visits to the site last week since I relaunched it - a number of whom visited the info page for the hair tute - but... no sales for it. So in an experiment to see if…
Hello, I was clicking around looking for information on what makes a good demo reel when I stumbled onto polycount. I found lots of helpful info! My goal is to get a level design job, my experience includes around 80 completely finished levels using Far Cry Instincts Predator & Far Cry 2 (Xbox 360) level editors, and about…
Hey Polycount, I have been watching this site for a while now but this is my first post on it. I'm a environment artist in the games industry, aside from that though I make models on my own time as well. Below is my latest project, its a model based on the concept art from Ian McQue, a amazing artist who can be found here:…
Hey all I'm new to the site, I've been doin the 3d for a while and working in games for about 2 years or since I've been out of high school. I'm in college at AI chicago. Any feedback is metal. My web site can be viewed here at davidlesperance.blogspot.com. Sorry Not sure how to scale these mofo's lol. Any feedback is…
Hey polycounters, So I've been working away on my site for a couple of months now, focusing mainly on props (I was told it's a good way to make break into the games industry). I currently have an environment piece in the works that I plan to take into UE4 but I can't see it being done anytime soon. So yeah any crits on the…
Hi Everyone! Just a quick post to let you all know that I finally got my tutorial site up and going again (Yay!). I've got a bunch of free tutes for people who are just getting started in 3ds Max, and another free one that covers how to work with speedtrees in UDK from start to finish. And for the first time, I'm testing…
Hi guys, I've been working on this over the last few months and can finally release it. It's a set of video tutorials explaining how to go from a concept to a fully modelled and textured low poly model, using Photoshop, 3DS Max and Mudbox. It's completely free of charge and can be distributed as you wish (just please give…