Hey all, I seem to have a problem with ddo and adding materials manually. I normally assign materials in 3do with shift+C, but whenever I try to just add a material manually and then give it a color from the dropdown list, it just doesn't work. It has a completely black mask. This wouldn't be a problem, but I made a…
Hey guys! these are some smart materials I created and used in my project "Taqueria Jalisco". They are a few materials but they might help. Hope you like it. https://gumroad.com/l/brusm1
I made a transparent material but I cant get light to pass through it from one side to the other. Does anyone know if there is any trick to making lightmass work with a transparent material?
Hi everyone, I have a model with an multi-sub materials. Is there a script for Max 2012 that will clean up unused and duplicated sub material and update the model with the relevant material ids? Thank you!
i see the spinners from some of my materials have been highlighted in red and got mistakenly animated, how do i deleted this material animation? does anyone here know?
IIRC, it's been more than a year since I last used Max... Create two materials, one for the glass one for the building. Be sure to put at least one texture in one of the materials slots (diffuse works fine) for both materials otherwise it won't export properly. Create a multi sub matarial with two sub materials. Assign the…
The material is carried over and tied to the object. In the material editor you should be able to use the "eye dropper" to click on the mesh and load the leaf material into the material editor. The material editor is just a work bench, a place that you can drop materials temporarily to work on them. If you get rid of them…
Hey, I'm Samuel, 16 years old and I'm currently working on a small SciFi environment with UE4. I began to model the basics modular pieces such as floors and walls. But, during the early process of creation, I discovered the Layered Materials. So I deleted all the materials I created to start again with Layered Materials. I…
I'm looking for better control of how instances are made/broken within material ingredients in 3ds max. Like I want to change the UV channel for a map that's being used by multiple materials, or whatever. Instances save me time. If when I make a new material I instance it, then use Make Unique on it, well it breaks ALL the…
Hey guys, I have a problem with material id order, let me explain the whole situation. I received a car model in 3ds Max and have to do a work with it. Since i really do not like the 3ds i decided to make this job via blender. So the model has few uv map according to the material and materialid. Blender imports it…