For my arnold renders I have a few different render layers and when I render them without merging AOVs selected it creates different folders but with merge aov's selected I only get one master layer. Does merge aov's merge in render layers as well? Would I just need to extract them in nuke?
Hi, I have little problem, in my scene have simple plane and material is composited with layered texture linked to vraymtl. Bottom layer is classic checker and on top have layer with file node texture with blend mode over and is reduced to X Y 0,25 coverage. When I render through CPU everything looks as I expected, but in…
Hi guys, I'm new around here, this forum has some amazing artists. I thought I'd attempt to add my own art... So here goes: Note: This was created for the TF2 contribution page, not the Polypack competiton. Cue crappy story: One day when attacking in a tough game of Badwater, the Engineer decided that he hated nearly…
I'm not sure if there is a known issue, but I'm having issues when trying to paint in a mask with a paint layer. For example, I've got a base metal that I put a black mask on. Doesn't matter if I paint white directly in the mask or use a paint layer, it's not having an effect. On a material with a smart mask, adding a…
Hey guys and girls, I'm having an issue copying animation from one animation layer to another one. When I try to select my control objects on the BaseAnimation layer and do a CTRL+C or Copy from the Edit tab, then switch to my NewLayer and try to paste, I get the error "No objects selected to paste keys. When I try using…
So I'm trying out this material layering technuique from this old official tutorial: https://www.youtube.com/watch?v=rhEI_acXjtk . First I get this error when I import material layering package to Unity: "Assets/Allegorithmic/MaterialLayering/Editor/AlgLayeredMaterialEditor.cs(605,76): warning CS0618:…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
Hey guys, dont know much about shaders so wanted to ask first before starting to dig deeper into this. I am trying to add mud on hair and I was thinking it might be a good idea to try a layered material. Is it possible to convert the hair shader epic came out with to be used in a layered material setup so i can add the mud…
Hi guys! I need a good way to transfer a layered PSD from one mesh to another with different UVs. I'm familiar with transferring maps in XNormal or Maya, but that's with flattened textures. Any suggestions? At this time I'm prepping myself to write a python script to export each layer from Photoshop individually, bake them…