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IsadistI
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Unreal Engine
2 layers of specular?
olivierth
polycounter lvl 9
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olivierth
polycounter lvl 9
Apr 2013
Is it possible to have to layers of specular in one shader? I'm trying to create a hair shader and the key to it is having those 2 layers.
Thanks!
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Obscura
grand marshal polycounter
Apr 2013
aaaa Yes?What/how do you want exactly?
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olivierth
polycounter lvl 9
Apr 2013
I've done something similar in 3dsmax/vray. I used a VrayBlenMat to combine 2 specular on my low res hair mesh:
-One very narrow white specular
-One very large colored specular to make the hair color
All that with an anisotropic map. I did it with vray but it's not a very expensive shader. I'll try to post an image.
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Obscura
grand marshal polycounter
Apr 2013
I guess the best solution would be a custom lighting material with 2 combined specular setup. Examples here:
http://udn.epicgames.com/Three/CustomLighting.html
I'm not sure that the aniso map is really needed for this.
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olivierth
polycounter lvl 9
Apr 2013
This is more complicated than I expected and I'm not sure I understand if this is what I'm looking for.
Here's an example of what I meant.
Hair shader in vray
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Obscura
grand marshal polycounter
Apr 2013
Yes, this is what are you looking for
what i am talking about, is the same, just use 2 different glossiness.
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Obscura
grand marshal polycounter
Apr 2013
If you don't really know, how to do that things, I can make an example to show you if you want.
Edit - Here it is
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olivierth
polycounter lvl 9
Apr 2013
Cool! Thank you very much for taking the time to make the example!
Will an anisotropic map affect the specular if it's done with the custom lighting?
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Obscura
grand marshal polycounter
Apr 2013
I already searched about that, but its more comlicated:/
I found that so you can get idea how you would make it:
http://www.polycount.com/forum/showthread.php?t=102440
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olivierth
polycounter lvl 9
Apr 2013
Ouch, I didn't know what I was getting into! I'll do some experimenting.
Thanks for all the quick help. I really appreciate it!
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Obscura
grand marshal polycounter
Apr 2013
You are welcome, good luck!
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-One very narrow white specular
-One very large colored specular to make the hair color
All that with an anisotropic map. I did it with vray but it's not a very expensive shader. I'll try to post an image.
http://udn.epicgames.com/Three/CustomLighting.html
I'm not sure that the aniso map is really needed for this.
Here's an example of what I meant.
Hair shader in vray
Edit - Here it is
Will an anisotropic map affect the specular if it's done with the custom lighting?
I found that so you can get idea how you would make it:
http://www.polycount.com/forum/showthread.php?t=102440
Thanks for all the quick help. I really appreciate it!
You are welcome, good luck!