Hi guys!
I need a good way to transfer a layered PSD from one mesh to another with different UVs. I'm familiar with transferring maps in XNormal or Maya, but that's with flattened textures. Any suggestions? At this time I'm prepping myself to write a python script to export each layer from Photoshop individually, bake them all separately in XNormal, and reimport them back into their respective layers, but I REALLY don't want to do that.
Thanks! :poly124:
Replies
http://www.scriptspot.com/3ds-max/scripts/remappsd
I haven't tried it, so don't know how well it works.
I have been updating it.. and maybe could make it suit your needs.
[ame="