I am currently working on an iPhone project. I havent heard about any other free model viewers, but you should definately check out unity3d: http://unity3d.com/ You probably need to be a registered iPhone dev tho, my current experience is that it is pretty hard to get stuff on the actual iPhone without it. It would cost…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
Some people are so stupid. It will never pass, if it does I'm moving to my own island where common sense will reign supreme, and biased people with agendas will be shot on sight. http://www.king5.com/localnews/stories/NW_020507WABinitiative957SW.546c6a4d.html
Dear polycount community, I hope some of you can help me understand basic techniques used to achieve a custom made terrain tool engine like they have made for the upcoming Diablo 4 game. Here is the video that shows the terrain editor in action (forward the video to 24:40 to se the demo of terrain editor):…
thanks guys. skayne: these days i use trim dynamic alot its behaviour is also pretty cool for flattening out parts this year i had a lot of under NDA projects for film and TV, games somewhat died out over here, a lot of companies closed or switched over to browser games, so it was a pretty interesting year for me, changing…
I am looking for a character animator and rigger with experience developing games in Unity Engine, and enthusiasm for science fiction and first person shooters. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not…
👋 Hello! Our team is looking to add a 3D Generalist & Concept Artist to our roster. We're working on a small-scale MVP game concept that we can show a slice of gameplay of in 6-8 months. Our current team is 9 people, We are all volunteers with full time jobs that are working on this project for fun in our free time. I've…
Hello, guys. First post here but read many. Currently I am making an arc and when it's time to create the normals for it Xnormals keeps on giving me backface hits even though all normals are as they should. I tried substance as well but things are much better either. First is Xnormal second is Substance designer bake
I tried using Pack UVs but I can't get the scale of separate uv shells to match. Pack UVs with only 'stretch' checked doesn't match the scale perfectly. I know Relaxing with 'Adaptive' gives proper scale to all islands but i can't use it like that this time. Any way to do it easily ?