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Xnormal - reversed face on unified mesh?

Thunderbeast
vertex
Hello, guys. First post here but read many. Currently I am making an arc and when it's time to create the normals for it Xnormals keeps on giving me  backface hits even though all normals are as they should. I tried substance as well but things are much better either. First is Xnormal second is Substance designer bake


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