I tried using Pack UVs but I can't get the scale of separate uv shells to match. Pack UVs with only 'stretch' checked doesn't match the scale perfectly. I know Relaxing with 'Adaptive' gives proper scale to all islands but i can't use it like that this time. Any way to do it easily ?
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If it's only a few bits that you need scaling, you could try Fit UVs for each island (ensure Keep Proportion is checked) then scale them both at the same time and judge the texel density compared to the rest of the model by eye?
Might want to try Seneca's SuperUV Tools?
Didn't find anything in SuperUV Tools. Will tweak it by hand. You are probably right that it's not possible if I understand the math behind it correctly.