everytime i try and see how my texturing is working on my model I go to "save as", save it as a targa (I work in a PSD), click 3 times to confirm and then go back into marm, where the texture has already updated. A single button press would be heaven! is there a better way to do it than the latter? Thanks guys!
I am working on a mac so I am pretty limited in my resources, but all I want to do is to apply a texture to an object from Poser (as a 3DS since there doesn't seem to be any MD3 conversion software out there for mac). All I want to do is to have it as a misc_model with a simple texture over it, how can I accomplish this?
Hi, I'm working with Substance Designer for a few weeks now and I didn't have a particular problem with anything yet but this one particular texture. I'm sure there is some simple way to do it, but I just keep missing that solution and it's very frustrating as it seemed like a quick texture to make. So how would you do…
2D MATERIAL/TEXTURE ARTIST nFusion Interactive is seeking a 2D MATERIAL/TEXTURE ARTIST for a multi-platform NextGen title with a major publisher. Should have a working knowledge of 3DstudioMax and/or Maya and Photoshop. Applicant should be a creative and organized individual with a positive attitude able to create textures…
is there a way i can use multi channel textures in 3ds max? like if i have specular value in red channel and glossiness in green channel. Ive tried to do something with the slate mtl editor but i cant seperate the grayscale textures from the bitmap.
Hi all! I'm trying to improve and ease the way I create the textures for my 3D models and as a point of reference, I'm looking to achieve this level of realism: The issue I'm facing right now is that I can't find a way to tile a texture to follow the UV island's shape. For the last few days, I was and am still working on…
Hey guys, I was reading up on multi-texture-tile systems like UDIM and wanted to see if I could build support for this with ShaderFX. I got a pretty good working solution but I wanted to make it dynamic in the sense that a user could choose a Base value and a Tiles value to basically set how many tiles should be used. To…
Hey, as a newbie I have a question for you. Of course when I create tilebile textures it repeats and repeats. Anyway, I always try to conceal this with other objects, e.g. a tree on a meadow. But after all it often doesn't look good. Now Quixel publishs the Quixel Mixer and I have seen this impressive video on youtube in…
Hi,Lately, I've been working on a character- simply orc with some pants and I realized that I have some serious problems with texturing. I'm quite happy with his skin but I have issues with making his pants look good with his body. It looks good without any textures or with diffuse only but I looks bad with all pbr shading…
Hi Guys, I am looking for any advice on making a sweat texture for my character. I have the usual diffuse,Colour specular and normal maps and rendering him in Marmoset. I am trying to get a look like those seen in Fight Night etc. Toyed around with some photoshop tutorials i found using a gloss texture but it isn't giving…