I am working on a mac so I am pretty limited in my resources, but all I want to do is to apply a texture to an object from Poser (as a 3DS since there doesn't seem to be any MD3 conversion software out there for mac). All I want to do is to have it as a misc_model with a simple texture over it, how can I accomplish this?
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The 3ds file format is old and in need of a serious overhaul (read: deprecated), I'd suggest using another format if possible. Textures have to conform to the DOS 8.3 (8 chars name, a dot and three chars extension) format with 3ds. Apply a texture with an 8.3 name in your modeling app and export. If you need help with assuigning textures in your app I'd suggest reading the manual/helpfile/readme/whatever else came with the program.
I'm sure there's a command-line application freely available from id software, which converts some formats to .MD3, but I can't remember it's name.
Look for NPherno's MD3 Compiler (it's in the Polycount Resources, Quake 3 section), it can load .3ds files and export to MD3.
Or you could always download the trial version of Milkshape, import your mesh into that (it supports a LOT of formats) and then Export the mesh from there to .MD3 format.
Oh, hmm. On a Mac, eh? I didn't even know Quake3 ran on Mac. I don't know if any of those apps will work then (I have never used a Mac, and don't know what their capabilities or limitations are)... Sorry! Good luck finding something. I'm sure there must be SOMETHING out there which does the job. Or find someone with a PC and borrow it
But I have no clue how much of a hassle it is to set that up.
http://www.planetgargoyle.com/blender/
http://www.elysiun.com/forum/viewtopic.php?p=306241