Hey guys,
I was reading up on multi-texture-tile systems like UDIM and wanted to see if I could build support for this with ShaderFX.
I got a pretty good working solution but I wanted to make it dynamic in the sense that a user could choose a Base value and a Tiles value to basically set how many tiles should be used. To handle this within ShaderFX I figured it could be a nice case to use the For Loop to keep the shader network nice and more dynamic.
I found this guide covering how to use a For Loop, but I can't seem to apply it to my case. The Array node won't accept certain inputs such as a color output from a Texture Map node. I tried a few workarounds with Path Direction List but I can't get it to iterate through the list in the Path Direction List containing my textures.
Autodesks guide on the ShaderFX For LoopAnyone used the For Loop? Is this possible or should I just give up on the idea? Thanks
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