Hey,
as a newbie I have a question for you.
Of course when I create tilebile textures it repeats and repeats.
Anyway, I always try to conceal this with other objects, e.g. a tree on a meadow.
But after all it often doesn't look good.
Now Quixel publishs the Quixel Mixer and I have seen this impressive video on youtube
in which they create a street quite easily and fast with an impressive result.
But now I ask myself, how can you use that when you create a street like that, but
more like this little part but a full road? I can't imagine what my VRAM says
when I try to make different textures for each road part all with high resolution textures.
Okay, I know what it will say (CUDA has run out of memory) but how would you
make this?
I hope you can help me with this special question.
Best Regards,
Toby
Replies
I am asking for what are you doing to make tiles not that visible?
I am always trying to place other objects on the places where you see that you
have a tiled texture. But I have seen in youtube videos that in Quixel Mixer
the tiles are much more "smooth" so you don't see them that easily and
I don't know how you do this^^
is overworking the tiles so it doesn't look like a tiled surface?
Then I just need to put this texture on my 3d model instead of making
an array of models with the same texture?
Sounds too easy for me^^