everytime i try and see how my texturing is working on my model I go to "save as", save it as a targa (I work in a PSD), click 3 times to confirm and then go back into marm, where the texture has already updated. A single button press would be heaven! is there a better way to do it than the latter?
Thanks guys!
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you want where you want.
Ill look into those other things you've mentioned though. I appreciate it a lot!
For now, I've made a PS action to copy the channels around.
I'll try to make some actions,currently have no idea how to do them,but will try.
Are you talking about gloss maps?Is there a case sensitive option in marmoset like reading the naming of groups in psd?Otherwise I didn't understand how does installing psd files would work faster then using auto-save .tga scripts ?
in the case of a psd, it could save having to use qsave (In both methods you have to manually hide groups/layers for each map) - but not every program might support .psd files, and in some cases you might be updating your texture to check dds or other compression. .psd won't help with that.
ctrl+a and then ctrl+c gloss map,click on the alpha channel of specular and ctrl+v.You see it takes time and it's not practical to do a few times in a minute,am I complaining too much or missing something?
I hope that's an exaggeration. If you're spending more time saving and checking your art, than actually making it in the first place, then you're doing something very, very wrong.
No, I'm talking about a PSD file for specular, with its own alpha channel. I use to use a PSD for diffuse, another for specular and so on.
I'd say no,to me It's easier to work with auto save tools that saves the groups of the psd file into separate tga files.But dunno,it could vary on the subject you're working on.
I feel your pain man.
In marmoset I gotta work on the gloss in more afterthought manner,without too much doubt.
here is mine ( yes i know a bit of a mess but it works):
this saves the alpha to the diffuse and the gloss to the spec and its activated with F14.
http://www.artofnickmiller.com/TexSav.html
EDIT: I work with each texture in their own PSD. So if you work out of one PSD this may not be for you.