Hi,
I'm working with Substance Designer for a few weeks now and I didn't have a particular problem with anything yet but this one particular texture. I'm sure there is some simple way to do it, but I just keep missing that solution and it's very frustrating as it seemed like a quick texture to make.
So how would you do something like this?
My main problem is with the basic shapes. How to do this pattern where there is so variations of stone shapes but at the same time. Big stones that are quite nice and rectangular - basically a classic brick shape; more angular stones; stones that don't have any particular shape; stones that are in between with a clear purpose of filling the space between the large stones...
I tried doing it with the distance node, but it keeps creating more random shapes and not the brick-like ones.
I tried tile generator with cells 3 in between the tiles to create smaller stones. That worked a bit but looked more like a proper brick wall than random stones as in the picture.
So how would you approach this texture?
Thanks!
Replies
I'm trying to put more work into it and it seems that I get closer and closer to the successful result. I guess I had wrong mindset that the pattern should be easy to create from the beginning.