Max 2012 and 2013 are pretty buggy in that regard, see if you can get access to 2014. Other then that however, Disable/Enable Nitrous and make sure you set the options to the lowest values in the Viewport settings as Mark mentioned. EDIT: Oh, also, make sure you have all fancy options under your VGA card disabled. Stuff…
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hey Polycount, I was just wondering if any of you could help me out please, regarding a strange skin weight mirroring problem that I am getting in 3ds max. I am trying to mirror the skinning weights but for some reason the envelopes appear to be offset to the left hand side of the body, they also appear to be in different…
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…
Hi all, I started this art test a little over a week ago. The beginning for me was very slow because I have actually never modeled a game character before. Most of my characters have been high-rez modeled for film rendering so I had to learn a lot of new things and I am still sort of teaching myself this process of…
in the unwrap uv modifier you can check "select by ovject" its a white cube in the first rollout on the right hand side at the top) i'm sry, dont got max 2013 here at work, if the problem still persists holla at me and i'll make a screenshot when i'm at home
Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…
I edited some polygons on the object and suddenly everything has these weird shadows and stuff everywhere like http://i.imgur.com/pWNJ7.png and http://i.imgur.com/YRbwg.png My diffuse is done correctly. After I changed the polys, I added unwrap uvw modifier and exploded by angle. I've done dozens of other objects' diffuse…