Right, so I'm a student doing a foundation degree in Game Art. I enjoy the drawing and 3D modelling,I have recently taught myself how to rig, but my main flaw is texturing. As you can see in the render of the crate and the 512 unwrap (I didn't finish the barrel), it's a hand painted texture, but obviously for games…
Hi Guys! Back at it again with another project. This time around, practising my handpainted skills with a small pedestal. This is also the first time I'm getting serious with handpainted textures, so any feedback and comments are appreciated! S. The ground texture is still not done, this is all work in progress :)
Hi. I recently made a low poly terrain and textured it with a rather small texture of grass (512x512) and tried to make it look hand-painted. What I can correct with it? Thank you for your time. :)
Hey! Just curious, how do people get their .fbx files to display with texture in Microsoft 3D Viewer? I've downloaded a couple of .fbx files (and these are .fbx files, not .glb or .gltf files) from sketchfab that display with textures when opened in Microsoft 3D Viewer. How does one achieve this? It's not super important,…
Looking good so far. Grass is ridiculous hard to make look right (from my experience). For my scene, I just ended up doing leaf cover/clovers. You could try that as it's easier to make clovers fit a handpainted scene. I think your rock tile texture could use some more variation. I did a quick paintover using colour…
I've unwrapped and textured a number of metallic, chipped, scarred and scratched surfaces as of late and I was wondering if any of you guys had thought about or knew of an automated solution to perform weathering on materials. This is purely hypothetical speculation, I'm not in desperate need of such a tool, but what do…
I'm a soon-to-be fresh graduate out of Ringling, and I'm looking for an entry position as a texture artist. I'm skilled with traditional textures, acquainted with normal-mapping&co., and I'm generally aiming for the complete 3D trade-skill set for the future. My website is - http://www.planetquake.com/skingun Thanks for…
Hey guys, following scenario: I have a game asset that I scuplted, baked and textured but now want to retexture by polypainting. Is it possible to bake the colors (approximately) from the lowpoly UVed/textured model to the highres sculpt to use as a base for polypainting? Or do I have to start at the beginning again?
Hi everyone, im having a strange problem when creating my second smart material texture, the first one work just fine, but when i created another texture of any material type it create a blurred image Attachment not found. anyone have clues?Thanks in advance.