Only recently that I got the hand of all the advanced texturing techniques and all the different maps and stuff. So i made a column as a practice, ○ Blender for making the base mesh, Unwrapping and removing the seams from textures buy using double UVs. ○ Zbrush for sculpting the details and decimating the high poly mesh ○…
Hey to all, I was wondering, if anyone in here is willing to share some insight and maybe (pretty please) share idea and techniques on how to create and fake special materials/effects in UDK to save up on resources for low-end, small/portable quality games. An example of what I mean, is recently (after much beginner…
I'm starting my new piece trying to learn the Crysis editor this time :) I'm going to try and model a pretty awesome concept from Collin Geller called "old town"...his piece can be found here: http://artofcolin.blogspot.com/ Anyways here start the WIPS...spent most of my time getting the editor and exporters to run, so all…
This is a personal project I've been working on in my spare time based off an old picture of a house. All tileable material were hand-sculpted in Zbrush and textured inside Substance Designer. running in Unreal Engine 4.Hope you like it! https://www.artstation.com/artwork/DqzlA 80lvl Interview:…
I used to hang out at a friends father's used bookstore on Saturdays as a young teenager. There was a local gaming club (old school, table top and pen and paper gaming) that met there and that's actually how I got introduced to RPGs and strategy games. He also had some arcade cabinets and one of my favorites was this…
i'm reworking a very old orc model i did when i was still using milkshape 3d and i've reworked it and adjusted the uv's a bit. it is still very low poly. might add some more polys to it. i'd like to have some comments and crits, especially on the uv mapping becouse i'm currently working on that.
Hey all, I'm getting in my first real attempt at hand painting textures, and so created this stylized old church. While I definitely feel my texturing can use the most help, if anyone has any feedback on the scene itself, I'd be happy to hear it!