I'm starting my new piece trying to learn the Crysis editor this time
I'm going to try and model a pretty awesome concept from Collin Geller called "old town"...his piece can be found here:
http://artofcolin.blogspot.com/
Anyways here start the WIPS...spent most of my time getting the editor and exporters to run, so all i have now is the begining of me massing out the area.
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Not to hijack my own thread but.....
Off hand does anyone know how to get the POM stuff working on materials. There is one tutorial online and I thought I was setting it up right but when I mess with the values its a no go. I have the displacement map in the alpha of the normal ive tried crytiff and DDS they both have the same result when I turn on POM on the shader. Im gonna go ask the guys at the Cry boards too just wondering if anyone here might know some shenanigans I have to check before hand.