I am a character artist specializing in handpainted and stylized art with 5 years of freelance experience. I am based in Europe. My portfolio - https://www.artstation.com/ljurgila My email - pigartt@gmail.com
I've been working on some stylized PBR versions of Black Panther characters as a personal project. Here are the block-outs of two of them, with a bit of color added. Any comments/suggestions are much appreciated!
Hello friends! Back again with another project. Working on a stylized head bust based on artwork created by Anzka Nguyen. Full art: https://www.artstation.com/artwork/w8A0V6 Bust I'm focusing on: Completed Sculpt:
Hi community, I decided to try my hand at stylized graphics, bellow I present first piece and results. 3ds Max / Zbrush / Painter / Designer / Photoshop https://www.artstation.com/artwork/DxYzAy Feedback welcome! P.
looking to improve my stylized models so i took the challenge of doing this miniature are game-ready asset. any criticism is welcome :) Here you can see the marmoset file https://www.artstation.com/artwork/kDGEZK
If your game is using a stylized look with your modular walls going slightly concave/vex. How do you account for cutouts like doors/windows? As per the curve of the wall depends on the height of the building.
Hello, I'm working on creating some textures for my game. I want to create a stylized look but am having a hard time doing so. Does anyone know of some good tutorials I can follow along to figure out the process for creating materials such as stylized skin? Also is it possible to use substance to create tile-able grass…