Hey I recently made a thread on a character I wanted to do which was half samurai and half roman soldier. You may have seen it before and maybe have seen my amateur concepts of me trying to get a nice character going. It wasn't working at all and I think it would be best for me as someone trying to become a character…
I'm looking to expand my knowledge of level editing tools into one of the next gen tools. Currently I am working at diving deep into the tools packaged with either Unreal 3 or the tool set packaged in the Call of Duty 4 mod pack. For someone aspiring to be an Environment Artist what do you industry vets recommend between…
Ok, so here's my dilemma. I have a detailed character model consisting of several individual pieces ( it's a robot). After roughing out the basic designs for the texture I'm realizing I should probably break down the textures even more from 2 to 3 separate maps to get the details and resolution I want. It is possible to…
hahaha... to me... Issac just turned into a wise ass... he had nothing interesting to say when he talked... He tried to tell jokes... to just look ridiculous... not very amusing to me at all. It seems like the co op character this time around was more interesting that Isaac himself. The whole situation with hallucinations…
Hey Everyone! I wanted to share some of my progress for the Art War 3 on cubebrush. You can find my post here (https://forums.cubebrush.co/t/art-war-3-3d-villains-the-fallen-goddess-rdzikh/6135/2), but in case you haven't heard about it; its a contest to create a hero or a villain. I chose a villain and originally chose a…
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
Hello there I'm one of the 3D artists for a very popular and well respected world war 2 mod for Arma 3 called "Faces of War" We already have had a few releases and received very good feedback but are looking to expand our team a little. Arma 3 is a very diverse game with endless possibilities and a lot of freedom to create…
We are currently looking for top lighting artists to come work with us on Uncharted 3. Take a look below and see if you have what it takes. . . Responsibilities * Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…