Hello everyone. Just wanted to ask how would it be best to texture a low poly model within zbrush that is constructed out of many different pieces? I am very new to texturing and havent done much before, would be great if some1 can explain best way to do it. thanks :)
The top is the image rendered in Maya (VRay 5) and the bottom is the image of the rendering display in substance painter. Both have the same texture resolution of 4K, but obviously the Maya rendered image looks lower in resolution. I tried turning off Maximum Texture Resolution Clamping in Viewport 2.0, but it doesn't…
I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…
Modeler and Texture Artist for cars, props and simple environments for a mobile iOS game. It's a low-poly cute colorful cartoony racing game. Candidates should have access to their preferred modelling and texturing package. Full time contract from Feb/March to April/May. Please apply here:…
Hey everyone, I was wondering if anyone has any good references or tutorials on how to make hand painted textures like you see in Blizzard games. I want to know how to manipulate your textures using normal map channels and masks in photoshop. Im familiar with the concepts just every time I try to do it i feel like i am…
A friend of mines pointed out that when he puts in a 4k texture to crazybump and converts it to something like a cavity map, the map actually looks much....more blurry in comparison to chopping the 4k to 4 2k maps and converting them separately and placing them back together in one file. The results of the 4 2k maps comes…
Not really sure if the Pimping and Previews thread is the right place but I'm looking for pointers, critiques, tips or anything else I can gather to help improve my overall workflow (with emphasis on texturing). Just trying to keep it simple so I can focus on visual communication with textures and styles. Cheers! First…
I'm texturing a floor in a building I modeled in blender but I get these weird white lines in between my texture. The floor i broken up into tiles but this shouldn't matter should it? My walls a broken up into tiles and I don't get the same white line in between. This picture shows how I have the floor broken up into…
Hello everyone I'm now in the middle of trying to paint my model I made in zbrush. I've seen alot of artists get cool results from painting in zbrush but i think my texture work is lacking and i cant seem to settle on a good color scheme. Can anyone give me advice on how to properly texture in zbrush? Also if you could…
Its been a few months since i seriously sat down and logged some hours into a project. So today i got started again and worked on some unfinished projects. I remembered when i posted a crit shot people commented on the texture so thats obviously working on. Essentially im working from scratch, but when i load my texture…