Not really sure if the Pimping and Previews thread is the right place but I'm looking for pointers, critiques, tips or anything else I can gather to help improve my overall workflow (with emphasis on texturing). Just trying to keep it simple so I can focus on visual communication with textures and styles.
Cheers!
First one...the always lovable barrel.
And the two main materials I had made for it. First time attempting the 'hand painted' approach to this sort of thing.
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On that note, a new prop for today. Concept to 'completion' was close to 4 hours. Critiques and suggestions for how to improve it are always welcome.
I love this style.
The colors are just great, and what fun looking items youve made so far
One thing i might do though is just make the eyes glow on the sword.Not sure if your game engine supports it.
This is what I think. Again though, I'm not much of a painter right now so what your doing is mad props to you. Still working on learning.
I like the sword style :poly142:
Here is a quick little overpaint I just did for the barrels/crates so they look at little less flat to me, maybe it can helps you.
Keep it up
Rurouni - I was thinking that but I'm a bit stuck on where to go with the blade to get that volume.
Tili - Haha! I read your comment and said to myself "What on Earth is he talking about?" I just looked at the barrel and you're right! Looks like solid chunks of wood strapped together...GAH.
Cremuss - Thanks for the visual demo. I agree, they look much better there with the bolstered saturation and the tops are significantly more appealing. I'll have to revisit those guys with some of these ideas and see how they turn out.
Also started in on a trap design featuring a giant Mayanesque wheel running along primitive tracks.
In other news, just a quick update with another prop, though not hand painted this go around. Just felt like trying to throw together a new one on a time crunch (about 4 hours in total for this one too).