Hello everyone. Just wanted to ask how would it be best to texture a low poly model within zbrush that is constructed out of many different pieces? I am very new to texturing and havent done much before, would be great if some1 can explain best way to do it. thanks
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If you just have a low poly mesh that you want textured, you could try subdividing it without any smoothing and then painting on it that way. In a case like that I would probably prefer giving the thing UVs, dropping it with Projection Master, and then Zapplinking it to photoshop to do most of the painting there. That would let you project the result onto the texture instead of needing the higher polycount to work with.
Generally speaking I wouldn't texture in zbrush unless I was working off of a sculpt.
Have used both to clean up minor seam issues in the colour and specular maps for models otherwise fully textured in Photoshop. I've also used both to paint masks that pass over UV seams, which I then use for adjusting colours and overlaying other details in PS.
HAWK12HT, yeah I know. but as I said above I am trying to cut down my pipeline to least amount of apps to produce work, and Mudbox is out of it. Thanks for your reply guys