Seems that there is a bug when saving your own Material. I have the following structure in a project and I save by having "[Group Folder]" selected with two material folders in it. Custom Diffuse/Albedo [Group folder] - [Material 1 Folder] - [Material 2 Folder] But when I save the "[Group Folder]" as a smart material and…
Hi, I'm sorry if this is a very simple material but I can't seem to find it or know what to call it or what software I would find it in. My guess is it might be a material in 3DSmax or Keyshot.
Hi! It's because the UV orientation is different between the preview sphere and the mesh. Easiest solution, assuming this is a directional pattern, would be to change the orientation of the meshes UVs (rotate by 90 or -90 degrees), so their orientation is consistent with ones of the preview sphere. To solve it in the…
posted a photo below, but all my work from yesterday just... isn't registering? I'm on the same material I was yesterday and I haven't made any changes. Saved my stuff (multiple times), went to bed, and now it seems like it's missing. the error says "No output node defined" but I thought my final base material node at the…
Situation: multiple scenes imported from mulitple places, each one is a mess and has multi/sub materials assigned but not necessarily each material actually in use. Want: single multisub with all objects' [in selection, or in scene] materials consolidated, material IDs cleaned up [such that they're sequential instead of…
Hello everyone. I'm having a problem while baking material ID map in marmoset. I'm importing lowpoly and highpoly models in marmoset and dragging them in the required slots of baker. All the maps are baking fine exept of Material ID map. It goes just blue. I can't understand what is wrong? I assigned different materials to…
I will start by saying I am NOT a material expert in anyway so this is all on me, meaning, my ignorance is creating this issue. I am wanting to take two full materials that are each a type of aged plaster wall. In order to break up the texture tiling using just one material, I want to be able to control the blend of 2…