Hi all, I have a really annoying issue while baking the normal map in Marmoset3. I prepared a sphere, two cubes for the highpoly group. But the weird thing was there just the sphere information can be bake out exclude another two cubes: Is there are any setting I missed? I'm so confused......... Thank you so much!!!
Hi, I'm in version 4.25 and I'm using GPU lightmass. The problem is that in my entire scene my shadows look like this. They seem to be like in preview bake, but what you see in the example the bake is set to High. Does anybody have a suggestion on what to do? it would really help a lot. Thanks in advance!
Hi everyone I got problem with baking normal map, becouse when i export my object to marmoset at LP model i got hide(disappearing ) Rail. I check face orientation and its fine and merge vertex its too. But on HP model everything its working fine. I dont know what its happened. I send screenshot. Please help
Hi guys, been following one of Philip K's tutorials for some practice and ran into an issue. After creating a low poly mesh and subdividing them using the "3" key. (Just starting out HP modelling and never used them before so don't know the technical name for it). When I transfer the maps, its still using the low poly mesh…
Hey everyone, after desperately googling consecutively for 2 weeks I still can't seem to fix my baking errors within xNormal with various meshes I start off with modelling a LP, then do the UVs, duplicate the LP and add screws for details, combine the screws to the LP duplicate --> HP. I tried creating cages within xNormal…
Hello, im a beginner in 3D and im having a lot of troubles dealing with uv's, retopo and baking in Substance painter that i dont know how to fix it, i already saw many videos about low poly to high poly and the guys made it easy, but when i try to do the same i can't. Below im showing two cases and im asking for help and…
Hi there guys I'm having some problems with trying to bake a curvature map on a model I'm working on. I've also had pretty much exactly the same issues with Xnormal, which I'll show in the pictures as well, but I'm posting here as I'm looking to familiarise myself with Allegorithmic's products Basically, when I bake the…
Currently I use Marmoset 3 for baking some complex objects with a lot of details. Sometimes I just detach some block, and bake it separately and then combine normals in Photoshop. Can you add an option to specify padding size, like Painter did? Because current padding settings are almost useless for my situation.
Hey everyone, here's my first workshop submission in a while now and i haveto say, it feels pretty damm good to get back into the fray of things. Arcing Supremacy a Razor headpiece, concepted by Doubleleaf. I worked on this item over a pretty long timeframe as I traveled throughout the holiday period and managed to…
lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…