I got problem with baking normal map, becouse when i export my object to marmoset at LP model i got hide(disappearing ) Rail. I check face orientation and its fine and merge vertex its too. But on HP model everything its working fine.
I dont know what its happened. I send screenshot. Please help
Hi! Is that part seperate and has negative scale?
its part where is scope at this rail. when I turn object i see other face at inside. I think about its normal I check face orientation and its fine. Now I accept all scale,rotation and others we will see what happened.
If you checked in Blender, it won't show negative face orientation on negatively scaled mesh until scale is applied.
Ok I will check this
Ok now its fine when I accept scale, rotation and others i check face otientation and it was fliped i change this and everything work fine. Thanks for help !
But now i baked normal and have other problem with rail i got artefact at rail why ? Its look terible
Without more information or files, one can only guess.
Does it only have partly artifacts? I would start by checking the parts UVs, to ensure they don't overlap with other UVs.
Artifacts on whole parts? Indicator that rays miss. Need to check that high-poly is good and matched properly with low-poly.
No its only on both side of this rail. I check UV and some how this right side is under UV area. Now I renew UV and I check its be allright.
Ok i found problem. The problem was UV from both side disappear under the area where it must be at UV and program dont see them that was problem. I renew UV made now one. Make new file and go to marmoset and now everything work fine.