Sup guys, i saw this video about this new(?) feature in Zbrush called MatchMaker Brush. You can use it for forming one surface to the contours of another. I already did similar things in max with the Bend- ,Path Deform- and FFD-modifier but this worked only on simple shapes. Is there some way or maybe a modifier in max…
Anyone have any luck with this combo on a Vista / 64 bit machine? There appears to be some sort of nasty chugging and right-click menu issues with trying to record video. Even at super small size and any other number of things I've tried, it just seems that Camtasia hates 3ds Max 2010. The only thread I have seen on the…
Here's the geo I'm trying to bring in: So when I export from 3ds max to keyshot via OBJ, My materials are all jumbled up... like my wall texture might now be on the windows or the pavement on the doors etc... When I export as FBX the materials appear to be correct however I get this result: Im a maya user so this is where…
Hi All, I have been trying to learn how to enhance my models by doing some sculpting in mudbox. The sculpting itself is going ok but I seem to be having issues when it comes to extracting the maps. The problem is that when I extract the maps I seem to be getting a lot distortion, especially around the uvw seams. As it is…
I have problem with output Gamma with baking textures. Gamma correction is OFF 1. If i bake first model - i have good normal maps 2. If i render second model - and have overexposure normals! In the same scene.. (I don't change settings!) And.. now if i want to render first model i have same overexposure texures like in…
Hey all, need a little guidance on this issue. While unwrapping an object I noticed a issue on all of my inset window pieces. The Problem in question: As you can see there is my UV layout on the right and the model to the right. I am getting a weird pinch on those inset windows in. I'm just looking for a nice clean texture…
Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. Circled area in the pic is the only area that works for multi…
Hello! So, I was wondering where I would find the option to turn on/off the red triangle count in the active View in max (see picture) as it is way more convenient than the standard Statistics that Max has.
So I'm trying to unwrap a model which consists of around 150 parts. The issue is that it stutters and becomes very slow when moving pieces around, Is there anyway around this? UV mapping one model runs perfectly fine.
Going back to this again. Doing all all my bakes in Substance Painter/Marmoset Toolbag 3 and everything looks cool everywhere until i try it inside Maya or Max and it get's these small x shaped artifacts. Now i know it's because i didn't triangulate before baking. Question is - is there a way to fix it in Maya/Max (Like…