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Unexpected results when importing to keyshot from Max - [Question]

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RossHildick3D polycounter lvl 3
Here's the geo I'm trying to bring in:



So when I export from 3ds max to keyshot via OBJ, My materials are all jumbled up... like my wall texture might now be on the windows or the pavement on the doors etc...

When I export as FBX the materials appear to be correct however I get this result:



Im a maya user so this is where I'd freeze all the transformations before export but to be honest the FBX format should take care of that (?) and I'm not sure how to freeze transformations in max (only been using max a few weeks!)

Does anyone know why this might be happening though and what the fix might be??

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