Hey there :) , There are some really delicious tools in the 3ds max unwrapping sector, namely the 'relax by faces' and 'relax by edges' pelt mapping functions. I was wondering if this function is evident somewhere in the Maya UV editor? And if so, where? If not, is there a *GREAT* plug-in I can purchase/acquire for these…
Introducing TeamSpec. A casual, team based first person shooter more closely related to Team Fortress 2, except it's a class based shooter with no classes! The pillars for this shooter are: * Casual. Supposed to be fun. Not every game needs to be the next competitive E-Sport. * High time-to-kill (TTK) combined with lots of…
Hi! I have baked out my normal map in Xnormal and I have had a lot of trubble with them... They do not work correctly in 3d Studio max with the Xoliul shader. But the same normal map work great in mudbox. What am I doing wrong in 3d Studio max? I have tried to flip the green but it doesn´t help...
In max 2009 is it possible to move around the scene with the array dialogue box open, it seems to freeze the viewport when you open the dialogue box which is tad irritating, dunno if this has been changed in max 2010.
Hey guys! I just wanted to share my first self-published iOS game that Ive been working on - Solar Max. Its an extremely simple physics-based survival game; by tapping the left and/or right half the of screen you boost Maxs thrusters and need to grab more oxygen tanks before you run out of air. Theres a bunch of random…
Why is this happening! I am following the 3DMotive tutorial for creating foliage in 3DS Max for UDK, and when Damian Lazarsky drops his sub-object material for his leaves and bark on his newly created cylinder (we're creating the tree trunk now), his bark displays perfectly, but when I do it look at what happens! The…
Hi! So for the last year or so ive been making my high poly weapons within 3DS Max. Ive recently started to use Zbrush for some of my projects, and id really like to incorporate it further into my workflow. Ive decided I want to try and make the high poly for my next project ( A HK MP5 Sub machine gun) within Zbrush, but…
3DS MAX LIGHTING TD Location: Los Angeles, CA Position Duration: Approximately 3 months Qualifications: -->Must be able to create complex lighting schemes -->Must have strong knowledge 3DS Max -->Must have experience rendering in layers -->Experience UV Editing techniques and tools -->Must be able to work in wide range of…
Hi guys, I just started thinking about this while I am building more assets in Max, what should the scale be, how do I create the model to where it is exactly the same scale as my others? If I modeled a shipping container that is 20ft and I also modeled a building that is 100sqft then would I use the same measurement I…