Hi!
So for the last year or so ive been making my high poly weapons within 3DS Max. Ive recently started to use Zbrush for some of my projects, and id really like to incorporate it further into my workflow. Ive decided I want to try and make the high poly for my next project ( A HK MP5 Sub machine gun) within Zbrush, but im wondering if this is the correct way to go about making this, or whether it would be better to stay within Max.
My idea for how I would do it would be to make the base mesh in Max and then export it to Zbrush and add the finer details there, but im not sure how well this will translate to something as hard surface as a gun.
Any help or advice I could receive on this would be very appreciated as im quite unsure about how to go about doing this.
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Cheerio