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How to get proper scaling with assets in 3ds Max?

Easton
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Easton vertex
Hi guys,

I just started thinking about this while I am building more assets in Max, what should the scale be, how do I create the model to where it is exactly the same scale as my others?

If I modeled a shipping container that is 20ft and I also modeled a building that is 100sqft then would I use the same measurement I used to create them in Max or is it all worked out when its imported into a game engine?

I have been modeling 1/1 scale but I am not sure if this is right, and what happens if I model something 1/10 scale and I want them in the same scene later, I suppose if I have to I could just open the model in Max and divide or multiply the current dimensions (actually not sure if this is even possible without messing stuff up).

Thoughts?

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