Home Technical Talk

3DS Max problem following 3DMotive foliage tutorial!

Why is this happening!

I am following the 3DMotive tutorial for creating foliage in 3DS Max for UDK, and when Damian Lazarsky drops his sub-object material for his leaves and bark on his newly created cylinder (we're creating the tree trunk now), his bark displays perfectly, but when I do it look at what happens!

ym3kaC0.png

The leaves of my sub-object material display at the top of the trunk, and the bark is on the bottom :s

I am new to 3DS Max but have been slowly learning it to be able to follow this tutorial. I am doing everything he did but now I am experiencing different results. I am using 3DS Max 2014, and he is using 2012 (apparently there is basically no difference). Do I need to UV this cylinder? If so, why didn't he have to!?

Replies

Sign In or Register to comment.