Hi guys ! Could you guys give me some tips about when you need to model something with high precision from references? Let me explain myself :smile: I'm trying to model a Mig-31. I intend to model every single part of the cockpit, every bolt of the fuselage, every bit of the landing gear, etc, with as much precision as i…
Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…
A Comprehensive Look at Hard Surface Modeling for Video Games: This video is aimed for people who are already familiar with basic modeling in 3DS Max and are looking to learn about the pipeline environment artists use in the industry. We will go through high/low poly modeling, unwrapping, and baking. This tutorial could…
I am an environment artist, but for my video games, I try and learn character modeling. The top image is the first model I've ever made for my first video game. The one on the bottom is my latest model made for my latest game.
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…
Hello, So I'll preface this by saying this is my first time attempting to do any sort of bake on Marmoset so I don't fully know much about baking in it. Currently what is happening is when I preview a bake of my high poly model to my low poly I'm getting these strange lines and circles instead of the details I sculpted…
Hey guys first time poster here. I have been modeling for quite some time but I usually work on higher end stuff so low poly is really a stretch for me ( I guess I should say a crunch) any how a few questions. First off here is my model and the map http://www.youtube.com/v/hM2eoLw6PTE&hl=en&fs=1 and here is the texture map…
Hello everyone! This is one of my first few posts. Here's my fan art new player model Orc model 3d model I've been working on. I was trying to get as close as I could to Blizzard's revamped character models. The stylized texturing is a new avenue I'm trying to learn if anyone has any good resources for learning that…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
I am currently developing an Open Source SDL, OpenGL game that will be runnable on all Operating Systems for CS 480G at Binghamton University. My art ability is pretty much Nill so I need a lot of help for my current game. The good news is this will not be vaporware because If I dont complete it I fail the class so it is a…