Hi all!
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
I am very inexperienced when it comes to 3D graphics.
I have a problem with burnout Normal maps from high poly model.
On the basis created a low poly high poly (turbosmooth including smooth general group).
I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory.
Here I put a grid of models:
![lollo2_hpeaeqe.JPG](http://ifotos.pl/img/lollo2_hpeaeqe.JPG)
And here the effect of burnout in Xnormal (as seen terribly wrong):
![lollo22_hpeawph.JPG](http://ifotos.pl/img/lollo22_hpeawph.JPG)
I put the link to the models (maybe find someone who could explain it to me / improved):
Please write what could be wrong. Sorry for my bad english buy i used translator
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)