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[3DS] Problem with bake normal from High Poly model.

Wowoz
polycounter lvl 8
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Wowoz polycounter lvl 8
Hi all! :D
I am very inexperienced when it comes to 3D graphics.
I have a problem with burnout Normal maps from high poly model.
On the basis created a low poly high poly (turbosmooth including smooth general group).
I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory.
Here I put a grid of models:
lollo2_hpeaeqe.JPG


And here the effect of burnout in Xnormal (as seen terribly wrong):

lollo22_hpeawph.JPG

I put the link to the models (maybe find someone who could explain it to me / improved):



Please write what could be wrong. Sorry for my bad english buy i used translator :D
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