Hello,
So I'll preface this by saying this is my first time attempting to do any sort of bake on Marmoset so I don't fully know much about baking in it. Currently what is happening is when I preview a bake of my high poly model to my low poly I'm getting these strange lines and circles instead of the details I sculpted within Blender. It is also appearing on parts of the model where I never added any high poly detail. Here is how it looks in Marmoset:
And this is how the high poly looks within Blender:
And the low poly in case it is needed:
Did I mess things up when I was doing the sculpting that caused this down the line? I made sure to prep the UVs in the low poly so it would stay the same in the high poly version. I'm not sure if it's a problem as well but there are a lot of little pieces within my overall model as shown in the screenshot:
I would greatly appreciate help on this. I've been working on this model for a very long time and was hoping to bring this into Substance so I can texture it and give a nice render in Marmoset. Thank you!
Replies
Never mind! I figured out there was a multiple texture sets option. That was the solution; however, I am getting this hole like artifact on part of the model now along with strange lines on the bottom left just below the cord.
First. Do you have check cage Max/min on low folder in bake?
#I hope it can help you.
Hello everyone !
I have read several articles on normales maps and modeling, very useful for beginners. I have questions to ask you about my modeling as concrete example for a better unterstanding. My project is an oak Mantle Clock. I decided to create a simple object to understand how baking works. 🤯
1) I have flat areas, green and purppel which appears in the normal map, but I don't understand why.
2) I have the black dot which appears in the face of button, may be a uv too small, or badly unfolded ? what do you think ?
3) I added this HP mesh for more details but I have artifacts when I bake, how I can solve the problem ?
4) I still don't understand the ideal baking for a cylinder, despite all the articles that I have read on "polycount". Is it missing edge support or is it badly managed faces orientation, or number of polygone is too low ?
I hope someone can help me ! 😁