Hey all, The problem I'm having exist about my viewport being smeared out when I have the Nitrous driver loaded and if the shader type is being set to "shaded". example: Also when I put it on "realistic" with a simple mesh (a cube), rotating around the mesh is laggy. When I use a bigger mesh (7.5k tris) it instantly…
Hi there, I'm making a hand-painted skybox and I need to bake it from a sphere in 3ds Max to get angular deformation at the borders. I'm using the self-illumination material, but unfortunately it doesn't ignore the lighting, as you can see there are brighter and darker zones on my bake while I need everything to be uniform…
that did it! I also found another way to do it in default rendering: Shading --> Polygon Transparency Sorting Thanks guys! This makes it way easier to model.
Hello! I am the beginner in the sphere of 3D modeling. I am currently doing my first project. While operating, the mistake occurred in the form of distortion (please see the image). I searched for a similar situation on the Internet, but I haven't found how to solve my problem. If I am trying to use smoothing modifiers,…
Hey Polycount, i'm currently modelling a house based on the concept exterior and interior's I've sketched out. Turns out the rooms don't fit the shape of the house as much as I thought it would and scaling it up and down made it look off. Would you guys suggest starting with all interiors first before creating an exterior?…
Hi,I have a project I'm working on - a robotic arm - it's modeled, UV'd and rigged. All the moving parts are separate objects.I've setup this (pictured) shader to give it a plastic effect in Arnold, this material is applied to all objects that make up the arm. I was hoping to use a Multi-Sub material to plug in to the…
Hi, Im trying to get ambient occlusion that takes into account a transparent texture Im using. Ive found this video which make it look quite easy, and Ive followed every step but cant for the life of me get it to work :-/ https://www.youtube.com/watch?v=Bcqfd6jeSzo would any body know of any other techniques/tutorials that…
Ok so this is my first time posting on this site, and so if this is the wrong place or I broke some rule, I apologize. I am creating an open-world game with real-time combat, involving up to 10 character/enemies on screen at the same time for the PS4, think kind of like Assassin's Creed in terms of specs (polycount/texture…
This is the model I created for ArtStation's Ancient Civilizations: Lost & Found contest. The original concept was created by Kenny Jeong https://www.artstation.com/artist/kennyjeong Here is the link to the turntable reel: https://vimeo.com/216497853