I have a couple of models that use transparency that i am working on at the moment (Example: Window) and i'm running into a common issue with them. So to take an example, in Unity my game object is a screen and the metal edge around the screen. By setting the standard shader to transparent mode my screen object becomes…
Hey all, The problem I'm having exist about my viewport being smeared out when I have the Nitrous driver loaded and if the shader type is being set to "shaded". example: Also when I put it on "realistic" with a simple mesh (a cube), rotating around the mesh is laggy. When I use a bigger mesh (7.5k tris) it instantly…
Hi there, I'm making a hand-painted skybox and I need to bake it from a sphere in 3ds Max to get angular deformation at the borders. I'm using the self-illumination material, but unfortunately it doesn't ignore the lighting, as you can see there are brighter and darker zones on my bake while I need everything to be uniform…
that did it! I also found another way to do it in default rendering: Shading --> Polygon Transparency Sorting Thanks guys! This makes it way easier to model.
Hello! I am the beginner in the sphere of 3D modeling. I am currently doing my first project. While operating, the mistake occurred in the form of distortion (please see the image). I searched for a similar situation on the Internet, but I haven't found how to solve my problem. If I am trying to use smoothing modifiers,…
Hey Polycount, i'm currently modelling a house based on the concept exterior and interior's I've sketched out. Turns out the rooms don't fit the shape of the house as much as I thought it would and scaling it up and down made it look off. Would you guys suggest starting with all interiors first before creating an exterior?…
Hi,I have a project I'm working on - a robotic arm - it's modeled, UV'd and rigged. All the moving parts are separate objects.I've setup this (pictured) shader to give it a plastic effect in Arnold, this material is applied to all objects that make up the arm. I was hoping to use a Multi-Sub material to plug in to the…
Hi, Im trying to get ambient occlusion that takes into account a transparent texture Im using. Ive found this video which make it look quite easy, and Ive followed every step but cant for the life of me get it to work :-/ https://www.youtube.com/watch?v=Bcqfd6jeSzo would any body know of any other techniques/tutorials that…
Ok so this is my first time posting on this site, and so if this is the wrong place or I broke some rule, I apologize. I am creating an open-world game with real-time combat, involving up to 10 character/enemies on screen at the same time for the PS4, think kind of like Assassin's Creed in terms of specs (polycount/texture…