I'm a 3D Artist and I want to implement terrain blending in my scene. I'm working on version 2019.4.12f1. The thing is that I can't find anywhere online this kind of tool or rather I can't find anywhere how can I make it from scratch. Does anyone know of a way that I can implement the terrain to blend with my meshes? I…
I am trying to weight paint a hand and I cannot come to a satisfactory workflow for weight painting a finger that yields realistic deformations. 1. Do you guys use blend shapes for deformations of the skin folds when the finger is bent? 2. In general, what is the best state of the art workflow/pipeline for weight painting?…
HeliosphanXtal: My normal maps don't blend at all. I can plug one normal map directly in and it will appear on my landscape, but if I attempt to set up the TerrainLayerWeight and TerrainLayerCoords blending mode material with my normal maps it doesn't work. Is this what you're seeing? Are we just restricted to 1 terrain…
So i am working on a medieval structure for my portfolio(beginner artist:)) which I did half in Photoshop and doing half in substance painter.:poly122::poly142: Now i am facing a problem in the stair part where the height map of the base stone [IMG][/img] is blending with the variation/damage I added[IMG][/img] and giving…
Hi all! I've started a new project where I'm creating a street scene inside UDK, I've never done an environment before and also never really used Lightmass. So I read up on the layout of the UVs, looking at the 3DMotive Tuts and such but I'm still confused when it comes to the padding of the UVs (1px, 2px, 4px?) and why…
Blending photos to make them look like a natural part of your work is almost an art unto itself. Personally, I try to only use blending modes that only add specific value ranges from a photo (e.g. Darken and Lighten). This helps bring forward some of the subtleties I want from the photo without copying too much of it. I…
Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode…
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
Hello World! I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes. My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem to…